Experimental Evaluation of Wireless Time-Sensitive Networking for Local and Global Massive Multiplayer Gaming

LAN parties guarantee minimal latencies and best performance for real-time multiplayer games.
Even more so, wired Time-Sensitive Networking ensures delay guarantees to prevent unpredictable latencies due to the best-effort design of the traditional internet Layer 2 protocols.
Setting up the ad-hoc infrastructure just for a few days LAN parties can be time-consuming and expensive.
WiFi 7 (planned for end 2024, IEEE~802.11be amendment) will feature Time-Sensitive Networking over wireless channels, which aims at guaranteeing cable-like performance and ensuring delay deadlines.
We evaluate the performance gain of using Wireless TSN locally and design an internetworked system to enable Time-Sensitive Gaming over the Internet among individual player and sets of local LAN parties, to enable remote, global Massive Multiplayer Gaming.
We study the scalability properties of such systems and suggest architectural and data-driven solutions, i.e., scaling and migrating systems based on traffic load and geographical positioning of players.

 

 

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